Can soulbind/augment the new jewelry in Dark Vault
Fixed offline tracking
Prevent infinite locked wheel state blocking some inputs
Soul Wisdom can now properly be applied to all skilling sets
Tweaks to some buff handling behavior for more consistency
More consistent merc loadout logic, should be less "sticky" on UI
Fixed the rat/goblin mixup in low level combat locations
Bug Fixes
Fixed mercs attacking before an enemy spawned, potentially wasting a buff cast
Resort merc/mob buffs to fix strength selection stuff
Fix alchemy potion tooltip location
Shrimp can be prepared to get baubles
Fix 'Respawning...' stuck in CombatInfoBar
Made chat stick to the bottom
Don't eat combat food from stockpile
Fix activity log not using the intended space
Fixed runecrafting amount formula
Placeholder combat asset for royal elven hat
Fix some incorrect behavior when unblocking users who have changed their username recently
Commands are now case insensitive again
Fixed some incorrect / typo descriptions for enchantments
Unstuck mercenaries in UI
Balance Changes
Adjusted alchemy formula for consistency and intuitiveness
Adjusted the greater imbued wand essence crafting requirement
Mercs now get buffs from food
Spades and Vault key comps are ~4x rarer to drop
Improved difficulty scaling of Enchanted Armory, now scales up to diff 15
Removed Titan, Blademaster, and Torn Banner from Dark Vault
Added Dark Ring, Crown of Spikes, and Pendant of Virulence to Dark Vault
Dark Ring - ring, reduces defenses but improves offenses a lot
Crown of Spikes - pendant, passive deflect but cannot dodge and much lower accuracy
Pendant of Virulence - pendant, DOTs auto resolve at half damage but synergizes with Living Death
Living Death synergizes with Pendant of Virulence, the lower your HP the greater the damage your auto resolved DOT does
Royal Reverence has had its agility bonus halved; dodge to get acrobatics has been buffed massively and now scales to remaining HP. This set bonus is now primarily focused on DPS and not dodge tanking.
Other Things
Surrounding players in the hiscore will now be shown
Slightly more verbose explanation for required feedback fields
Optimizations and improvements to loadout food handling
Added a new preparation option for cooking: prepare evenly
Various UI optimizations and component refactoring
Can now filter affix by effect... soon^tm!
Can now filter by cooking tag and cooking enchantment
Lots of backend/frontend optimizations
Some more work for quests/achievements
Gathering Dungeons now have bestiary entries from the relevant gathering elite scrolls