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Combat Hiscores and More

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0.21.2a

  • Cracked Shrimp Bauble comes from failing research, not suceeding
  • Added mixed difficulty display for combat hiscores
  • Improved various checks and queries for dungeon hiscores, fixes a few misc issues and sets up new features
  • Hide the queue button by default
  • Added inspect player from hiscores
  • Early game shrine balancing - reduced base cost, reduced personal contribution thresholds, shrines always start with first two buffs before random buffs
  • Added announcements for getting the new top dungeon scores
  • Added automatic achievement completion when the achievement requirements are changed

Combat Hiscores and Dungeon Icons

Elite Scrolls and Dungeons now have their own hiscores! Hiscores are saved on successfully completing a dungeon and their leaderboards can be filtered by league and difficulty with shortest completion times being the best. Dungeon Mastery Icons are now awarded based on the highest difficulty completed, then the shortest time to complete. These Icons are only available for dungeons and are given to the entire party of players who were present for that run; Icons are currently not awarded for elite scroll leaderboards.

Unfortunately this uses a new system so previous dungeon runs are not retroactively applied to these new hiscores.

Bug Fixes

  • Fixed potion upgrade cost
  • Fixed Castle Hunting talent being a copy of Elder Error
  • Improved quest turn in consumption handling

UI Changes

  • Added a button in the market to toggle empty manifests
  • Alchemy Quality -> Alchemy Amount for affixes
  • Quests tab is the new default tab on opening the game instead of mining
  • Adjusted quest UI to fit better

Balance Changes

  • Jewelry can roll reduced strength common skilling effective level/stat affixes
  • Added a handful of enchantments to the main storyline and combat side quests
  • Adjusted smithing elite/master achievements to be more reasonably obtainable, takes roughly 650k runite bars to complete both
  • Added iron daggers and a sturdy longbow to the city services rewards and obby full helm to city secrets
  • Tongs now have the same tier as their other tool counterparts

Other Stuff

  • Implemented support for variable season rewards, like tokens per level, how much you get from leaderboard placements, icon rewards, etc.