Notification when non-leader doesn't have full inventory
Combine monster and dungeon drops before announcement
Improved some routing problems
Improved^tm NickUI^tm Quest Categories
Show current playerbase activity
Loadout recommendation overhaul- lots of improvements, check it out!
Item visuals order overhaul
Elves and Beasts have had their primary weaknesses swapped; Elves are now weak to Melee and Beasts are now weak to Range. This comes with some other minor stat adjustments
Royal Reverence boosts nature accuracy
Cannon Piercing affinity and accuracy slightly reduced
Hands of Khaast affinities improved
Hopefully fix some IOS specific UI issues
Don't consume prospecting stacks when empowered prospecting triggers
Only show "All foods" and "All pots" when market isn't empty
Add new fancy research filters
Add confirmation when researching augmented items
Removed junk from some caches that snuck by
Show related scroll/dungeon key in quest triggers
Scroll food loadout instead of stretching
Clarify dwarven engineering description
Restart socket if client falls asleep / disconnects
Consistent Chef rework! After an hour of cooking you will always produce the higher quality. After 6 continuous hours it will produce the next quality up. For brewing, it increases the number of potions made.
A bunch of backend cleanup for how we handle the action queue
Fire Orb big magic buffs
Wand of the Phoenix better Fire affinity and 1 handed
Reduced slate spire xp from 50 to 40
mantis shrimp scraps per research attempt dropped to 1 for all
increased chance to roll shrimp scrap a bunch and max shrimp scrap roll in maelstrom increased from 66 to 82
shrimp raid minimum shrimp scrap upped from 1 (lol) to 70, max upped from 240 to 340
shrimp are weaker in general to fire and nature, but stronger against ice
Removed some combat quirks / hidden mechanics- removed the innate hidden chaos weakness and the 1.5 minimum hit multiplier
Castle Map cost changed from 80 scale to 20 scale, 20 leather, and 10 yew logs