Rework how monsters consume buffs to match the behavior of players (consume at end of action loop instead of immediately); this fixes some inconsistent behavior when monsters use AOEs
Made the season warnings larger
Coming Soon^TM
Reworks to how you obtain skilling dungeons
Lots of misc. technical improvements and clean up
Steam client playtest
Fixes
Fix some missing images and paths for monsters
Enhanced Stun debuff from 99% accuracy cap to 99.99% so it "skips" the attack of raid bosses more consistently
Fix agility cap in UI
Fixed saving invalid loadout
Fix Fishing Mastery II description
Extended the Pre-Launch ending again^again^again
UI
Remove equip button for cosmetics
Notification when you're below the global flood limit now says what level you need to begin chatting
Show personal donation per shrine tier
Formatting some enchanting xp
Balance
Elites in the Lava Maze quest count for more progress than normals
EKLB higher up front crystal scale crafting cost, but removed entirely from augmenting/researching with void ammo cost going up slightly
Lance now uses 1 mith/iron/styg instead of just 5 styg, also uses less obby glass (10 -> 2)