These fixes brought to you by Silent!
Also I'll be updating/rebooting the physical server during the downtime.
Things are still chugging along in the background, people are just busy IRL which slows down development significantly (all devs are volunteers).
Currently the Big Skilling Update^TM is nearing completion, and the technical work for Combat 3.0 is essentially done.
I can't speak on the Skilling stuff, but in regards to Combat 3.0 there were multiple false starts, many unexpected obstacles, and lots of IRL interruptions. Things are looking good now and are mostly reimplementing features instead of technical systems, but I'm still pretty busy IRL so we'll see how much work I can get done when I'm available to grind away at it.