Harder dungeon waves, a default combat loadout, style gear requirements, fixes.
New Content
- Every dungeon gets 10 or 11 new waves that only show up at higher run difficulty: two at difficulty 5, one or two at 10, two at 20, and one each at 25, 30, 35 and 40. Each dungeon also gets a boss encore at difficulty 15, such as Goblin Chef: Second Helping, Titan Reforged, Giant King: Last Reign, Phoenix Reborn, Limpe K. Limpe: Extra Spicy, Ot_to: Sore Loser and The Arbiter's Final Verdict.
- Goblin Settlement goes from 12 to 23 waves, Dark Fortress from 9 to 20, Giant's Keep from 14 to 25, The Maelstrom from 4 to 14, The Sanctum of Order from 5 to 15. No existing wave was removed.
- Default combat loadout: a new "Default for combat" switch in the loadout editor. It is equipped when you start combat in a zone with no linked loadout; a focus loadout, then a zone-linked loadout, take priority, and only one loadout can be the default. If it can't be equipped you get a warning and fight in your current gear. It also counts for Group Finder's loadout requirement and gear score, and for Auto Plan combat steps.
- Combat potions: combat buff potions can go into your combat inventory next to food. With Auto Drink Potions on, they are drunk at the start of eligible waves.
- New ability Empowering Invocation on Summoner's Grimoire (alongside Greater Elven Healing): enrages up to 4 allies so they hit harder and truer, 10 stacks per cast refreshing to 30, 30s cooldown, no damage. Summoner's Grimoire can now be enchanted (tier 8).
- Apprentice Work Order is now sold in the General Store for 125,000 gold after the Enhanced Contract tutorial (shares the Intel weekly limit) and drops from contracts. The Farm starter contracts are open to anyone holding one.
- The Shrine offers Empowered Bag of Holding and Empowered Gatherer's Boon instead of the base versions. Empowered Bag of Holding: 4% per level extra-resource chance while Mining or Foraging, 2% per level max-catch chance while Fishing. Empowered Gatherer's Boon: +2% per level to minimum and maximum gathered amounts. Both stack on top of the normal 36% gathering cap in their own pool (cap 100%). Active and pending shrine buffs are converted to the Empowered versions.
- Encyclopedia Affixes category: a page per affix with rarity, effect, slots and its tiers.
- Spider Legs, Mana Berry, Raw Crimson Octopus and one more alchemy ingredient now have flavour tags, so they can be used in brewing.
Balance
- Dungeon waves recommended for level 60+ add more difficulty: 1.5x at levels 60-79 (Castle Alpha 7 -> 11), 2x at 80-99 (The Regent 7 -> 14), 2.5x at 100-124 (Giant King 8 -> 20) and 3x at 125+ (The Arbiter of Light 7 -> 21). Dungeons below 60 are unchanged.
- Quest dungeon objectives give 1 + N progress for a clear at difficulty N (difficulty 4 counts 5 times); quest tooltips show "+1x per difficulty tier".
- Gear requirements now include the style skill: gear that only needed Defense or Attack also needs Melee, Magic or Range at the same level, and hybrid or universal pieces need each style they serve.
- Universal armour such as the Mantis Shrimp set, Awakened World Shaper, World Walkers, the Crusader set and Mantle of Judgement (85), the Stormcaller's and Zephyr pieces (80), the Golemic set (70) and Dark Ring (60) now need Defense, Melee, Magic and Range at their level.
- Elven armour gains the missing styles at 65 or 70 (Elven Hood +Melee/Range 65, Elven Heavy Armor +Range 75).
- Hybrid weapons gain a lower off-style requirement: Ancient Trident +Melee 60, Razorfin +Magic 50, Shrimp Stinger +Melee 60, Symphony of Spirits +Magic 55, Thornwhip +Melee 55, Golemic Warhammer +Magic/Range 40.
- Melee weapons that only needed Attack also need Melee (Demon Tooth Spear, Goblin Smasher, Chef's Cleaver, Hellforged Blade, Elven Longsword and others).
- Also: Blademaster's Shroud and Royal Banner +Melee 40, Chaos Crest +Magic 20, Gargoyle Legs/Boots/Helm +Melee 65, Decayed Cloak +Magic 40, Infernal Boots and Gauntlets +Melee 75, Sylvan Robes/Leggings and Pactmaster's Grimoire +Magic 70, Desiccated Crown and Summoner's Grimoire +Magic 80, King's Crown +Magic 85, Devourer's Band +Melee 92, Alacrity Pendant +Melee 90.
- Bag of Holding: 0.08 -> 0.06 per level (Mining/Foraging extra-resource 16% -> 12% per level, Fishing max catch 8% -> 6%), cap 35% -> 36%. Gatherer's Boon's shared cap is 36% too.
- Apocalyptic Ritual and Ocean's Wrath had their damage range backwards: min/max 4 / 2 -> 2 / 4. Entropic Strike 0.75 / 0.5 -> 0.9 / 1.2.
- Greater Ice Bolt costs 2 Water Runes instead of 3.
- of Haste: T1 1-2% -> 2-4%, T2 3-6% -> 6-10%, T3 6-10% -> 10-15%. of Speed: T1 0.5-1% -> 1-1.5%, T2 1-2% -> 2-3%, T3 2-4% -> 3-5%.
- Resource Sense works on Mining: rarer ores (under 40% of the most common ore's weight) turn up 5% more often per level, up to 25%.
- Dangerous gathering encounters start at difficulty 0 instead of 1.
- Command Decapitation Orders 11 -> 9 kills; Apex Predator Bounties 130 -> 85.
- Augment bonuses filled in where items had none for a stat they carry: Thornwhip +2.4 strength and +3.2 Melee accuracy per level; Heartwood Greatbow +9 Magic accuracy; Zephyr Bow +6.3; Demon's Maul +4.1; Hellforged Blade and Forgemaster's Hammer +3.2; Heartwood Circlet +2.6 protection; Scrap Pauldrons +1.6; Mantis Shrimp Gauntlets, Awakened World Shaper and World Walkers +1.2 resistance; plus small accuracy and stat bonuses on about 25 rings, necklaces, capes and trinkets. Hellfire Band's augment gives Melee accuracy instead of Fire accuracy.
- Frost Titan's Staff gains 19 Piercing accuracy and 1 Piercing damage. Mantis Shrimp Gauntlets and Awakened World Shaper need 85 Defense. Golemic Warhammer can be enchanted (tier 7) and Farmer's Almanac too (tier 3).
- Elite Arsenal costs 40 Chitin instead of 40 Heavy Chitin.
- Free-form cooking is retired: dishes come from their family recipes, alchemy and preparation only. Sushi, Fried Fruit, Grilled Veggies, Kebabs and Beast Curry are legacy items and hidden from the Encyclopedia. Consistent Chef now only affects brewing.
- Auto Drink Potions is on by default.
UI
- Skilling Gear Safety (on by default): asks before you start combat in skilling gear, unless a default or zone-linked loadout will equip for you.
- Drag Items Between Tabs (off by default): drag an item onto another inventory tab to move every stack of it there.
- Skill panels use the server's own formulas for expected time, XP per hour, output per hour and extra actions across every skill, with new rows like Smelting per hour, Scrolls per hour and Research per hour. Runecrafting shows time and actions to the next level and until materials run out; Enchanting shows how many scrolls you have and the expected XP.
- Market: middle-click an item to open its marketplace page, a "Go to marketplace page" button in buy and sell dialogs, and buy offers only show augments and enchants the item can actually carry.
- Wishlist: pin items to the top, materials remember which goal they are for, a Goal sort, and search matches goal names.
- Ability Book: the Unlockable list only shows abilities you can actually get; search matches damage type, category and attunement. Encyclopedia ability pages show who uses an ability and whether players can unlock it.
- Combatant details dock beside the ability bar, with the difficulty breakdown. The food window shows the food cooldown ring, and auto-eat's description matches what it does.
- New settings Show Quests on Skill Panels (off by default) and Stop Research After Transform (also a toggle in Research Options).
- Danger Zone and Calming Aura tooltips are rewritten to say plainly what they do; the numbers are unchanged.
- Encyclopedia locations show "Collected x / y"; contract cards show their first-completion Quest Points.
- About 70 set bonuses and buffs have real icons, and about 60 item descriptions lost their placeholder text.
- Crafting recipe costs are expanded by default.
- Mobile: cleaner header chips, a tighter footer tab bar, full-width Enchanting selector, no double frame around chat, and combat buttons that no longer overlap the status bar.
Bug Fixes
- Fixed the Marketplace accepting buy offers for augments or enchants an item can never have, which locked your gold on offers that could never fill.
- Fixed enchanting one item from a stack leaving the slot selected or reordering the augment queue.
- Fixed affix locks silently keeping the old value when the candidate changed; Reroll now offers "Take and Reroll".
- Fixed research transforms not being written to the activity log.
Misc
- Rootiron, Monolith Fragment and Charred Stick show in the Encyclopedia.
- The Shaman Staff crafting recipe is removed: nothing dropped its Damaged Shaman Staff. The staff itself still drops from the Cave Shaman.
